To add items to a merchant's inventory you need to add the item to their merchandise container. Also, the merchant needs to able to sell that kind of item. These are in the container section of the Creation Kit. Faralda's container is: MerchantWCollegeFaraldaChest. Open the Creation Kit and load Skyrim.esm. In the Object Window, go to ItemsBook and choose a book with a look you like. You can preview the book by right-clicking on its line and clicking on preview. A window will pop up with a small viewport in which you can move the book up and down to view both sides.
Now, we will finally begin to work with the Creation Kit to create our own items. Anyone who owns Skyrim already owns the Creation Kit. You simply need to download it through the tools section in your Steam Library. Once you have the Creation Kit installed and launched, you are ready to begin the tutorial.
In this tutorial, I will show you how to create a sword.
Step 1: Loading the Skyrim Master File
Creation Kit Symbol. For other uses, see Construction Set. The Creation Kit is Skyrim's modding kit. Included are the tools needed to create custom content, using the game's files. In an interview with Todd Howard, he expressed extreme interest in what Elder Scrolls fans would do with the kit. He also stated he had hoped to have it released on opening day. Player.additem Add an item to the inventory. For example, to add 100 gold to the inventory, use player.additem f 100: player.addperk Adds the perk. Addshout Add shout to one's skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked.
The easiest way to create your own items is to edit a current item. To do this, we will first load up the Skyrim master file so we can see all the items in the game.
- Go to File>Data…
- A new window should open up called 'Data.'
- Double click on the square next to 'Skyrim.esm' so that a black 'x' appears. See Figure 1.
- Hit 'OK.'
- After a few moments, a prompt should appear, press 'Yes to all.'
Figure 1: Load the Skyrim master file so that we can base our mod off of existing items.
The Creation Kit will freeze up for a few moments as it loads the file.
Step 2: Finding the Item to Edit
Once the Creation Kit has finished loading the master file, your ‘Object Window' should be now be populated with a huge amount of objects.
- In your 'Object Window', go to Items>Weapon>WEAPONS.
- In the 'Filter' type in 'ironsword'.
Near the bottom of the list, you should see 'IronSword'. See Figure 2.
Figure 2: Here is where the IronSword object is located.
Step 3: Editing the Item
If you double click on the 'IronSword' it will bring up the item's object window where you can edit nearly every aspect of the weapon. However, for the purposes of this tutorial we will only be concerned with a few of these fields.
- ID: This is the string that the game uses to identify the item in the Creation Kit.
- Name: This is the name of the item as it will appear in-game and in menus.
- Value: This is the base price of the item.
- Weight: This is the base weight of the item.
- Speed: This is the base attack speed of the weapon.
- Damage: This is the base damage of the weapon.
- Crit % Mult: This affects how often the weapon will score a critical strike.
- Crit Dmg: This is how much additional damage the weapon does on a critical strike.
Figure 3 shows the ModSword object window with these fields filled out with my customized stats.
Step 4: Saving our Mod
Once you are satisfied with the stats on your weapon, you are ready to save your new mod.
- Hit 'OK' on the item's object window.
- Hit 'Yes' on the prompt to create a new form for the item (unless you want to overwrite the existing item).
- Search for 'ModSword' in the 'Filter' and our new item should appear.
- Go to File>Save.
- Save our mod as 'ModSword.esp'.
Now, our mod should show up in our SkyrimData folder as 'ModSword.esp'.
Step 5: Loading up our Mod
Now, if we launch the Nexus Mod Manager, our mod should appear in the 'Plugins' list. Simply click the check box next to your plugin to ensure that the game will load your mod. See Figure 4.
Figure 4: Our ModSword is now loaded into Skyrim's mod load order.
Finally, you are now ready to launch Skyrim and play with your new item.
In order to obtain your item simply:
- Load a saved game.
- Press the tilde (~) key to bring up the console window.
- Type the following exactly as it appears: help 'mod sword' 4
- Take note of the string of letters and numbers that appears next to the name of our item.
- Give yourself the item by typing the console command: player.additem
Figure 5 shows what our weapon looks like in-game.
Figure 5: Our newly created (and overpowered) sword.
Congratulations! You have successfully created your first mod!
This tutorial is suitable for novice modders who may have never used the Creation Kit before and requires no prior knowledge of other parts of Campfire's Dev Kit. Links to www.creationkit.com tutorials for more information about using the Creation Kit are provided.
In this introductory tutorial, we will create our first simple item in Campfire.
First, a few bits of terminology that will be used frequently. In Campfire, a placeable item is always made up of the following 3 components:
- An inventory item – the item that the player carries in their inventory.
- A placement indicator – this is an activatorobject that allows the player to visualize where their item will go when they're finished placing it.
- A placeable object – the placeable object is always a furnitureor activatorobject that the player places into the world. When the player selects it, they can interact with it, or pick it back up, and they are given back their inventory item.
Our first placeable object will be very simple: a camping chair!
Getting Started
First, make sure both Campfire and the Campfire Dev Kit are installed. If you haven't downloaded the Dev Kit yet, grab it here.
Once that's done, open the Creation Kit and select File, Data… and select Campfire.esm. This will make our plug-in require Campfire as a master. Select OK.
The Inventory Item
Next, we will create the first of our 3 required objects, the inventory item.
Begin by selecting the MiscItem category in the Object Window. To create our inventory item, we're going to use a default item that Campfire includes for modders to easily use.
Right-click _Camp_MiscItem_DefaultForModdersCOPYME, and select Duplicate. Then, select the miscitem you just created and press F2 to rename it. If asked if you would like to create a new form, select No, and confirm that you are sure.
The _Camp_MiscItem_DefaultForModdersCOPYME form comes with a default 3D mesh (a generic large sack) and the correct script attached for Campfire inventory items, CampPlaceableMiscItem.If you are an advanced modder, feel free to create your own Misc Item form yourself, attach your own mesh, and attach the CampPlaceableMiscItem script yourself.
Double click your new Misc Item and name it _Tutorial_ChairMiscItem as shown below, and set some weight and value numbers. Don't worry about the attached script; we'll come back to it.
The Placement Indicator
Next, we will create the placement indicator. Select the Activators category of the Object Window. We will again use a form that Campfire gives us for free: _Camp_Indicator_DefaultForModdersCOPYME. Like before, duplicate this form, rename it, and double-click it. We're going to name ours _Tutorial_Indicator_CampingChair. See that your placement indicator looks similar to the one shown below.
Again, don't worry about the attached script for now.
The Placeable Object
Now we will create the last form we need, the object that will actually be placed into the world.
For this tutorial, we will use a chair already present in the game. Select the Furniture category in the Object Window, and find the form CommonChair01. (Use the Filter box to help you find it.) Right-click it and select Duplicate. Double-click the new form you created.
Now that we have our chair, we need to set a few things.
- Set the ID to something you will recognize. We'll name ours _Tutorial_CampingChair.
- Set the Name to Camping Chair.
- For fun, we want our chair to be illegal to place in towns, cities, inns, and so on. To do this, we simply add a keyword. Right-click the Keywords box, select Add, and select isCampfireCrimeToPlaceInTowns. Click OK to add this keyword to the chair.
- Lastly, attach the CampPlaceableObject script to the form.
When you're finished, your chair should look something like what's shown below.
Tying it All Together
We're almost finished. We've created our 3 required objects, and now we will tie them together and set some parameters using the scripts attached to them.
Go back to the Misc Item category in the Object Window once again, and double-click the inventory item you created. Harry potter 4 full movie in hindi 300mb. Click the CampPlaceableMiscItem script attached to it, and select Properties.
Skyrim Creation Kit Add Item To Player Inventory List
There are a number of parameters that can be set here; you can mouse over them to read what they control. For this tutorial, we're only interested in two properties:
- Required_placement_indicator: Set this to the placement indicator form you created earlier. We named ours _Tutorial_Indicator_CampingChair, so if you did the same, select that.
- Required_this_item: Set this to the inventory item itself. We named ours _Tutorial_ChairMiscItem.
Your properties window should look like the following.
After that, click OK and OK again on the Misc Item form to close it.
The Placeable Object
Now we will create the last form we need, the object that will actually be placed into the world.
For this tutorial, we will use a chair already present in the game. Select the Furniture category in the Object Window, and find the form CommonChair01. (Use the Filter box to help you find it.) Right-click it and select Duplicate. Double-click the new form you created.
Now that we have our chair, we need to set a few things.
- Set the ID to something you will recognize. We'll name ours _Tutorial_CampingChair.
- Set the Name to Camping Chair.
- For fun, we want our chair to be illegal to place in towns, cities, inns, and so on. To do this, we simply add a keyword. Right-click the Keywords box, select Add, and select isCampfireCrimeToPlaceInTowns. Click OK to add this keyword to the chair.
- Lastly, attach the CampPlaceableObject script to the form.
When you're finished, your chair should look something like what's shown below.
Tying it All Together
We're almost finished. We've created our 3 required objects, and now we will tie them together and set some parameters using the scripts attached to them.
Go back to the Misc Item category in the Object Window once again, and double-click the inventory item you created. Harry potter 4 full movie in hindi 300mb. Click the CampPlaceableMiscItem script attached to it, and select Properties.
Skyrim Creation Kit Add Item To Player Inventory List
There are a number of parameters that can be set here; you can mouse over them to read what they control. For this tutorial, we're only interested in two properties:
- Required_placement_indicator: Set this to the placement indicator form you created earlier. We named ours _Tutorial_Indicator_CampingChair, so if you did the same, select that.
- Required_this_item: Set this to the inventory item itself. We named ours _Tutorial_ChairMiscItem.
Your properties window should look like the following.
After that, click OK and OK again on the Misc Item form to close it.
Next, select the Activators category in the Object Window and open your placement indicator. Select the attached CampPlacementIndicator script and click Properties.
Let's set the following values:
- indicator_distance: Set this to 150.0. This is the distance the indicator will float in front of the player.
- Required_furniture_to_place: Set this to the chair placeable object. We named ours _Tutorial_CampingChair.
- snap_to_terrain: By default, Campfire snaps placeable objects to the terrain for more natural placement. Unfortunately, chairs don't behave that well in-game if they're rotated. Select this and set it to False.
Your properties window should look like the following.
Lastly, open your chair placeable object in the Furniture category of the Object Window. Select the attached CampPlaceableObject script and select Properties.
Since this is the simplest placeable object, there's not much to set here. However, we can make our chair flammable by setting setting_flammable to True. Do this if you like.
Chaircraft
The final thing we need to do is make our chair acquirable by the player in-game. There are several ways to do this, but in this tutorial we will make our chair craftable when using Survival Skill: Create Item with 2 firewood.
Skyrim Add Item Mod
Select the ConstructibleObject category of the Object Window and create a new ConstructibleObject like the one shown below.
Use the _Camp_CraftingSurvival workbench keyword to place our recipe in the Survival Skill: Create Item crafting system.
Skyrim Creation Kit Add Item To Player Inventory Guide
Taking It For A Spin Sit
We can now Save the plug-in and try our creation in-game!
As expected, our chair appears in the Create Item crafting system.
When we 'Use' our chair in our inventory, the indicator pops up and glows as expected, changing colors when the area is illegal.
We select Place Here, and… ta-da! Our chair has been placed!
We can now use our new awesome, portable chair to stare wistfully into the sunset.
Success!
In this tutorial, you learned:
Skyrim Creation Kit Add Item To Player Inventory Turnover
- The 3 objects that make up every Campfire placeable item: the inventory item, the placement indicator, and the placeable object
- How to use Campfire's built-in default inventory item and placement indicator forms to speed up creation time
- How to tie them all together using properties
- How to make your new item craftable using Survival Skill: Create Item
Add Item Skyrim Command
Head on to the next tutorial to learn how to take your chair to the next level by adding objects that spawn around it when it spawns, easily and automatically.